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Hero Pro 21: facet glass crystalPRO

Full-screen hero with a brilliant-cut crystal drawn by a shader: refraction, internal reflections and color dispersion, turning with the pointer, with two shards drifting beside it.

Installation

  1. Once per project: add the Pro registry and your licence key.

    components.json
    {
      "registries": {
        "@ballmac": "https://ui.ballmac.com/r/{name}.json",
        "@ballmac-pro": {
          "url": "https://ui.ballmac.com/r/pro/{name}.json",
          "headers": { "Authorization": "Bearer ${BALLMAC_LICENSE_KEY}" }
        }
      }
    }
    .env.local
    BALLMAC_LICENSE_KEY=your-licence-key
  2. Add it.

    $ pnpm dlx shadcn@latest add @ballmac-pro/hero-pro-21
  3. Need a licence or help with setup?

    The source is part of Ballmac UI Pro.

    Log in with your licence key to read and copy it here, or install it through the shadcn CLI or the MCP server. You own the code once it is in your project.

Build prompt

Every value of this block written out: layers, sizes at each breakpoint, motion timings, fallbacks and a checklist. Give it to an AI builder to recreate the block in any stack.

The build prompt is part of Ballmac UI Pro.

Log in with your licence key to read and copy it here. It is the whole block written out, ready for Claude, Cursor, Lovable or v0.

Usage

import { HeroPro21 } from "@/components/ballmac/blocks/hero-pro-21/hero-pro-21"

States

This block has no states. Static content: nothing to load, submit or fail.

Dependencies

Use with AI

A dark, full-viewport hero whose centerpiece is a real-time glass crystal (ray-traced through its facets, with dispersion). Text sits left on wide screens, centered stack on phones. With the shadcn MCP server set up (guide), ask your agent:

Add the Ballmac UI Hero Pro 21: facet glass crystal (@ballmac-pro/hero-pro-21) to this project with the shadcn MCP, then use it where it fits.

Use it for

  • Observability, analytics or data products that want a precise, premium first screen
  • Launch pages where one striking 3D object carries the brand

Not for

  • Pages that must be light-themed or text-first (use hero-1)
  • Low-end audiences where WebGL cannot be assumed; it falls back to a gradient but the object is the point

Registry JSON (needs your licence key): https://ui.ballmac.com/r/pro/hero-pro-21.json

Covered by the Ballmac UI Pro license.